A few issues were addressed.
1. Flashing damage panel. It seems if you were taking damage from some environmental condition on a planet, you would see the damage panel flash quickly whenever you returned to the landing craft to re-fill your oxygen tanks. This should no longer happen. Sorry for anyone who experienced this.
2. Crashed UFOs had a strange problem where some areas appeared to use the natural cave tiles instead of UFO tiles. This should be resolved, even in caves where it happened before. I would appreciate if anyone can corroborate this is resolved.
3. Also, some crashed UFOs could form with only one sad, empty room. I think this should be working better now. Let me know if you encounter this again.
Star Explorers Updated to Version 5.1.9
Update notes via Steam Community
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