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Update notes via Steam Community
Wow, it's already the second anniversary of this game's launch! (I better hurry up and finish it) I thought I'd celebrate by pushing v154 out of publicbeta and into the main branch. This means everyone will now be on the same version for now. The biggest changes in this branch were probably the addition of chickens, and the AI changes that mean people run inside their bases when under attack. But there are also a ton of bug fixes and tweaks.





It's going to take me a while to get the next patch released. The main thing I'm currently working on is interactions with other communities, including alliances! The idea is the largest looter communities will harass you a bit more than they currently do, but you'll be able to ally with other communities in order to fight back and overthrow the looters (and help people out generally). This will hopefully help give you more goals and feeling of progression as you build your network of alliances.

There will also be some other long-requested features such as being able to surrender to the AI if you started a war with them, and being able to knock on their doors to attract attention, and of course more bug fixes. Anyway, I think it'll be easier for me to work on all these things together and release them in one go, rather than a patch per week, so that's why it's going to be a while before the next patch. But when it does come, it'll be a big one :)

Thanks everyone for buying the game and sticking with it for two years, sending feedback, making mods and adding translations!
Windows 64-bit Survivalist: Invisible Strain Content Depot 1054511
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