Check out the details below about new tools, new weapons, new backpacks, and new food recipes.
One of my favorite updates is an option to build a backpack with a light attached. I love running around the world while the light swings from its rope. There are two types of light: torches and firefly lights. Torches can be a bit more temperamental because they go out when you swim in the water, but will light themselves again after they dry out a bit.
Both types will keep any animal that is afraid of fire from getting too close.

There are also 4 new food recipes, and two new food ingredients in the world, some of which are found in the world and some are sold by merchants in the village.
For weapons there is a grab bag of new items.
- A Repair Hammer has been added to the game by popular request. You can now repair your built contraptions with just a few magical hits.
- A rare Blue Crystal Axe (sickle) can be found in the loot of sunken bubble treasure. This item is constantly shedding water which lets you harvest Fire Flowers without them exploding.
- There are three new rare swords and a rare bow which have been added to the crowdsource weapon list. The bow provides a new feature to the game, which is multi-shot.
- The last item is something I wanted to add just for the fun of it. It's a Frying Pan. You can wield it to attack NPC and knock them out for a short time. It doesn't do a lot of damage, but it takes them out of the fight for a little bit.

(yes, that is a sword with a rat for a handle)
10 new Story Pages have been added to the world. They are broken down into three different story chains which each describe different things about the world. One of the chains are Captains Log files from a previous explorer. You can find these story pages washed ashore in bottles.
As with any other update, there are a bevy of bug fixes, improvements, new features, and additions to the game. Check out the build notes below for details.
v0.5.13
- Fixed mission windows sometimes not correctly selecting the default button when using a gamepad as the input
- Increased text animation speed in mission dialogs
- Setup animated mission text to let the user press the Cancel button to auto complete the text animation
- Setup a mission reward feedback in the mission menu
- Improved wood floor placement logic
- Fixed broken health bar setup where blue health would render incorrectly
- Improved Archaeologist, Roshi, and Shu character setup for ground detection
- Fixed clothing wetness so it will turn off at the same rate no matter how deep the player goes underwater and the gradient is correct
- Improved Health bar locations for wood walls, stairs, floors, and stone walls and doors
- General bug fixes and stability improvements
- Fixed a bug when exiting a hammock using controller where it would activate the kick attack and damage the hammock
- Setup Story Pages to drop randomly from bottles. Pages will drop in a specific order and only once per world per character.
- Setup Repair Hammer so you can repair your contraptions
- Setup Blue Crystal Sickle for harvesting Fire flower safely
- Setup Fry Pan as a stun type weapon (can be found as a random drop in sunken bubble crates)
- Setup Backpack variants (Torch Backpack, Firefly Backpack) with lights on them to drive away some animal types and to provide night time light that isn't an equipped weapon.
- Setup Blue Crystal Weapons to not cause Fire Flower to explode on death. (this includes the new Blue Crystal Sickle, and Blue Crystal Arrows)
- Setup new Kickstarter weapons (can be found as a random drop in sunken bubble crates)
- Setup new Kickstarter recipes (can be found as random drops from bottles)
- Improved combo cool down to remove the delay from most sword attacks after the third strike making combat smoother
- Improved Backpack visuals
- Setup additional min spec hardware checks to provide more feedback to users if their machine is below spec
Changed files in this update