We've been doing some heavy debugging recently, and we believe we've found the issue. As it turns out, it wasn't caused by us, but rather, a change from our server backend that interacted poorly with our setup.
A fix has been applied in Version 1.6.2. If anyone is still encountering this issue, please let us know! In the meantime, we're still working on fixes for the following:
- Desyncs in Ranked
 
- MMR search range being off
 
- Being able to pause after you've died
 
- Chaos being incompatible with Co-op Boss Variants
 
We hope have fixes for these out within the next week.
 
 
 
 
Changed files in this update