Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Patch 0.75.4 is out!

Hello everyone!

Today, we have another patch for you!

And in case you missed it: The format we've had for feature requests and votes became quite unmanageable very quickly just due to the sheer amount of great suggestions.

Therefore we decided to create a board on Feature Upvote! - So for the future, please make sure to post suggestions (and vote for the ones you like) over on our Feature Upvote:
https://songsofconquest.featureupvote.com/

Thank you all for the feedback you are giving us, it helps a lot!

/Team Lavapotion ❤



Changelog

Notable fixes
  • Potentially fixed when buildings became invisible (Please report if this still occurs)

Additions
  • All spells can now be reviewed and studied in the Codex
  • Mini-tutorial describing the “Momentum” battle mechanic
  • “Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions

Gameplay
  • Fix exception in battle resulting from rare timing issues with “song” type troop abilities
  • Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission
  • Lower difficulty of Song of Stoutheart mission 3 and 4
  • Garrison troops supplied by Guard towers doubled

UI
  • Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button
  • Display “Unknown” state on opponents Wielder option in multiplayer lobby
  • Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn
  • Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu
  • Add confirmation popup to “Reset campaign progress” button in the options menu
  • Make sure Codex content area scroll position is reset when changing content

AI
  • Make Easy AI easier
  • Possibly fixed AITerrain exception

Localization
  • Misc language updates
  • Fix issue with Codex categories not changing translations when changing language in options

Map Editor
  • Fix issue where drawing a lot of roads caused exceptions

Multiplayer
  • Fix issue where hosting an loading a save game in multiplayer often selected Europe

Audio
  • Fix “double” music playing on Main menu after Credits
  • Enable looping of music on Main menu

Misc
  • Fix issue where NPC animals sometimes would get an mesh out of range exception
  • Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle
  • Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them
  • Fix null reference when an artifact was dropped on the ground
  • Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement
  • Remove some redundant network traffic in battles
  • Fix crash bug when one or more of the save files are corrupt
Windows Adventures and Conquest Windows Content Depot 867211
  • Loading history…
macOS Adventures and Conquest Mac OS Content Depot 867212
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link