Most of the existing maps (with the exception of Caltrop) have been modified to have home locations for the two teams, and the Station Capture scenario has been adjusted so that the station objective spawns much closer to the defender's spawn point. This should help shift the balance a little more in the defender's favor, as they had been heavily disadvantaged by the central positioning.
Capture The Flag
This new game mode is the classic style of capture the flag that everyone knows and loves. Each team has a base location which holds a flag. Flying a ship through that sphere of influence will pick up the flag, and returning it to your base will score a point.Centerflag
This is a modification of the traditional CTF game mode with a neutral flag located in the center of the map. Picking up the flag and taking it back to your own base will score a point for your team.Tug Of War
This is a twist on the existing Control game mode, but with less risk of runaway leads. Each team starts with half of the required victory points, and capturing control points will shift the balance to your team. If both teams control an equal number of points, the balance will not shift. The first team to pull the point total completely to their side wins.On the front of the first major update, we're at approximately 50% of development tasks completed, and now that this minor update is released we'll be back at it. We're about 1 or 2 weeks from having enough completed to show off in our first post-release devlog, so stay tuned for that posting on our news page soon.
As always, full patch notes follow:
Changes/Features:
- Added Team A and B "home" points closer to each team's spawn side of the map. Adjusted Station Capture game mode so the station appears at the defending team's home.
- Added Tug Of War skirmish scenario, a mirror of Control but gaining points also subtracts from your opponent's.
- Added Classic CTF scenario.
- Added Centerflag CTF scenario.
- Shooting Gallery map has been renamed to Small Testing Range.
- Added a field-of-view slider to the gameplay settings.
- Added new voice callback set.
Bug Fixes:
- Corrupted fleet and ship template files will no longer prevent the rest of the file list from loading.
- Fixed NullReferenceException causing disconnects when jamming sources changed for vaporized ships.
- Ships can no longer execute orders that the player had begun issuing before the ship was eliminated
- Fixed issue with Sprinter corvette colliders preventing shots from overpenetrating when passing directly from bow to stern.
- Fixed exploit in formations allowing slower ships to travel at a fast Guide's top speed in Loose formation.
- Fixed Solomon and Vauxhall LOD transition distances being too close.
- Fixed eliminated ships not showing as eliminated when loading a saved game.
- Fixed lifeboats ejecting from a ship that had already ejected lifeboats when loading a saved game.
Changed files in this update