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Azuuusa... Justice in your haand~~

Well who else is feeling super nostalgic? Well, I bring good news:
Azusa is coming back today!

There are some slight gameplay changes, but main changes went toward making the game playable in recent byond versions

Also one big note is: We are under new administration, the game will be headed by @Hadex and the team, events and story ideas, ranks and other things will be remade/organized by him and his team.

Lets talk about the new changes:

-The God's Path, this is a dimension that links the Underworld to Olympo!
However only spiritual beings or people with 8th sense can survive there, the entrace in the underworld to the god´s path is behind Hades throne, through the wall.
and to get through it from olympo simply go down the entire mountain and dive down, and you will reach the god´s path.

There are a bunch of afterlife gameplay changes, to promote a more exciting gameplay for Angels/Demons and ofc to undead people, being able to create spiritual wars etc.
-to keep this line the Judge of Underworld also have the power to judge someone (that is unjudged) as a Hero, and this will send them to Olympo alive. (then there they can try to become immortal as it will be easier to meet some gods there)

-Spiritual Teleport will now depend on someone with Sekishiki power in a Sekishiki map to perform a ritual to work, this nerf on spiritual teleport promotes angels/demons to have a longer afterlife gameplay before just sitting on earth, and creates some interesting RP ideas of asking spiritual help with Sekishiki rituals!

-Olympo Arenas, there will be "Original Instance" of the elemental arenas in Olympo, letting Heroes and
Angels obtain their ordinary armors.

-Armors will break more.
I increased significantly the damage rates of the armors, this is to promote more of the armor rest-time dramas and real armor death/upgrades! So be a good guardian and take care of your armors!

-Attack and Defence nerfs
These status now need nutrients like all others, these status have been an issue on the last wipes due to them being way easier to train (and benefited some macroers with atk/def builds) that spar/pbag spammed, well, now it will be similar to the other stats so no excuses!

-Harder Caps!
Now we have a new setting to control the game overall progression, being able to set the game in a hard cap style, where the team can set up some hard caps making it easier to control the amount of grind needed to catch up and how difficult it becomes to go over the cap! Saving more time for RP and getting the focus out of mindless grind!
Windows Azusa Online Content Depot 773591
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