- Eliminated Trigger Dead Zone: We made the analog triggers super sensitive--so now you just have to lightly touch them to flip. For people using analog triggers for flipping, this may reduce perceived lag.
- Removed Quality Levels: Now the game is always in THE BEST quality mode. We found in some cases it was defaulting to Medium--which means a lot of you were missing out on cool color FX etc. The quality levels haven't actually been necessary since Early Access--as the game wasn't optimized at all.
- Some UI Adjustments: We resized the patch notes, credits, and remapping screen to be more visible on Steam Deck. We also made patch notes totally accessible via control pad.
Yet another patch!!! This one is a bit more consequential.
Update notes via Steam Community
Ok so, it first started as a patch for Steam Deck to improve readability of a few things and some interface issues to get Steam Deck verified. But then we discovered a few things.
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