Patch Notes: Update v0.0.2.70
Development continues as art direction and art quality is being refined while internal engine features have been improved to increase quality, productivity, compatibility and performance.
Due to the internal rendering engine changes that allow better production and quality, this is considered a significant patch and the update is nicknamed the Engine 512 update because most textures are currently 512x512 and todays date is 5-12.
Engine 512 Update.
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Primary render method now uses Texture Arrays.
All Normal maps have been removed.
Normal Map detail is approximated using diffuse.
Gtexture directory removed.
Texture data is now a single data file for swift loading.
Nearly all textures used are 512x512.
Metallic Materials now have slightly better reflective property or "metalness".
Cubic Environment Mapping is currently active.
Art Changes
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Speeder Hovercraft : ReDesigned as a 1 engine utility craft.
Striker Hovercraft : ReDesigned as a 2 engine striker craft.
Test Texture platforms can be found near 0,0 map corner.
Texture Test floors are for development testing and troubleshooting.
Test Texture floors can be deleted using Shift+Left Click.
Update v0.0.2.70 : Engine 512 update.
Update notes via Steam Community
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64-bit
Depot 1925531
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Changed files in this update