Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Fixed a bug that caused Stash slots to not refresh (colour change) when the Player attributes increase.
> Fixed a bug where Thunderstorm was leeching too much Life.
> Increased the initial Radius of Lacerated Soul (last point ends up being the same).
> "Ticks" now apply instantly.
> Improved text consistency for Basic Attacks.
> Improved the way Ailments are handled.
> Players can get the "Kill Rattlebones" quest sooner, this is an attempt to fix the rare bug in which players don't receive their domum scroll.
> Fixed a bug with Life on Hit and Mana on Hit (from items, not skills).
> Quest items now vanish on collecting them.
> Fixed an error in Elemental Blow's wording.
> Decreased the aggression radius.
> Improved Basic Attack accuracy when not using Shift.
> Adjusted Affix values on items: "More Damage/Resistance values nerfed and removed from the pool until tier 9. "Resistance" values buffed. "Life Regen" buffed. "Life" buffed. Various other tweaks.
> The Pause Menu can now be closed with Escape.
> Updated some Quest Text.
> Fixed a bug that caused Lutdrog to not have Quest Icons above his head.
> Added Shatter SFX (this occurs when a Frozen enemy dies).
> Added a Waypoint to "The Lonely Beach".
> Added a "Clear Filter" option to the Vendor.
> Adjusted SFX spikes in "The Hidden Tomb of Raz'Bal".
> Increased Gold Cap to 1 Billion up from 1 Million.
Cheers,
Sam
Sanctum Breach: Rebirth Bug Patch V0.0.5
Update notes via Steam Community
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