Fungrades
So I've heard some feedback that most upgrades don't seem very fun. I was curious about this so I looked back at the list of upgrades and realized... they are right! I've been a bit cautious about adding combat power upgrades into the game and honestly my justifications for that have been a little weak. So I spent some time whipping up a ten new upgrades which specifically do some pretty crazy stuff in combat. Additionally I've pruned away a few upgrades that just felt like bad choices most of the time so that these new upgrades appear more frequently.I still think utility upgrades have their place in the game and can be very good in their own right but I want the player to really feel like their ship is growing more powerful as a run progresses and I don't think that's the case right now. So my plan is to add one "combat" related upgrade for every utility upgrade I add to the game, to make sure there's a good mix.

Other tweaks/fixes
- Fixed a visual bug with enemy beams.
- Fixed a crash when a weapon item was opened in specific scenarios.
- Modular ship armor scales a little less.
- Added more juice to the player taking damage along with a sound effect.
- You can open the map while warping.
- Picking up buffs no longer does a full screen flash. Added a sound effect to picking up a buff.
- Reduced the max amount of debris that drop and stay around.
Changed files in this update