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Update notes via Steam Community

![]({STEAM_CLAN_IMAGE}41356975/fe65c31e55067540ebc4b424687db838ec7208f6.png)

Patch 3.0.2 is now live!

General changes and fixes:
• New legendary skin challenge - Akasha “Huntress”!
• Thanks to community feedback, Voice Chat and Text Chat have been brought back and can now be easily turned off in the Lobby or Tab window if desired
• UI Main Menu - you can now switch between all the legendary challenges that have not yet been completed to see the current progress
• UI Main Menu - fixed that when entering the game, the sound played as if hovering over something with the mouse
• Save Files - fixed that when changing devices or after reinstalling Windows, saves were not loaded, or were overwritten with an empty save

Classic Mode:
• Challenges - fixed that current challenges could change to other ones on their own
• Village - new lighting, minor changes to the structure and appearance of the map, minor rearrangements of Hypnochairs and Chests, one new prop added
• Killers - Hunt duration before it starts to fade out increased from 3 to 5 seconds
• Impostor - fixed that if stunning the Impostor while he was disguised as a Survivor, in third person he would remain disguised
• Bloody Shard - price reduced from 1000 to 750
• Lightning Ball - price reduced from 1500 to 1250
• Survivors - now Survivors will no longer be able to stun Killers with their body for 1 second after transforming from prop to human form
• Survivors - fixed that if another Survivor is standing next to a knocked down Survivor, then it will not be possible to help them get up from the ground
• Propmachine - now all players can see already repaired Propmachines through walls
• MVP - fixed that MVP among the Survivors was not the best player from the team

Keymaster’s Game:
• Hunters - jumping power of Props that Hunters were turned into under the effect of Piggy is reduced by 2 times
• Hunters - fixed that if you shoot Prop at point-blank range, no damage is dealt
• Hunters - fixed Hunters being able to continuously move their legs while standing still
• Hunters - fixed a prop you were looking at while on the Prop team staying highlighted while playing as Hunters
• Hunters - fixed that it was possible to use a melee attack during the preparation before the start of the round
• Props - now, after taking damage, the timer until the next music playback, if it is not already playing, will start over
• Props - slightly reduced radius and volume of music from Props
• Props - fixed props continuing to move forward after the end of a round
• House - increased the size of the map (for the Keymaster’s Game mode)
• Castle - reduced the size of the map (for the Keymaster’s Game mode)
• Localization - fixed that the texts "Victory" and "Defeat" were not visible in Korean, and the text "Switching sides" was incorrect
• UI Gameplay - fixed that the player who left the match remained in the list of players at the top of the screen
• Minor improvements and fixes to UI and animations

Also, those players who lost their saves after the release of patch 3.0.0 can contact the moderators in our official Discord ([discord.gg/propnight](discord.gg/propnight)) or directly to ryozombaku#6485 to help you restore progress!

Windows Propnight Content Depot 1549181
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