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Update notes via Steam Community
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)

> Fixed a bug that caused Proliferation to reduce Cooldown with Wisdom stacking (this was left over from an old effect).
> Fixed a bug that caused a couple of skills to have a "movable" damage location, whilst the vfx was static.
> Fixed a bug that caused Skills to not activate with a Wand (if the requirement wasn't met by a Foci).
> Made Fragments shinier so they are harder to miss.
> Increased Vendor Reset cost.
> Fixed a bug that caused Difficulty Selection menu to become unresponsive.
> Fixed a bug that caused Enemies to not seek the Player if they had a Pet active.
> Increased the aggressiveness of enemies.
> Enemies will now call each other to the fray (meaning they hunt you from further away when in combat with their kin).
> Reduced the chance of bonking a Waypoint Statue on the head when teleporting to them.
> Further improvements to Pet Spawning.

Cheers,
Sam
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