
Hello!
Hope you're all doing well. This patch changes a few quick things and handles many bugs which were present in the latest patch.
Here's the list:
Changes tagged with <COMMUNITY> were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks!
CHANGELOG
- The Divine has been changed. Despite the description, items still magnetize to them while casting. The Divine no longer gains SP while invincible. This change had to happen as it was impossible to properly balance The Divine due to their invincibility.
OLD Description: Temporarily lose control, damaging nearby foes. While casting, you become immune to damage. Items slowly move towards you while casting, as well.
NEW Description: Temporarily lose control, damaging enemies. While casting and for a short time after. Cannot gain SP while invincible.
- Lightning Strike has had its cooldown increased from a 1.4x multiplier to 2x. It was noticeably too strong with 1.4x
- <COMMUNITY> EXP Orbs, Coins, and Hearts no longer despawn after a period of time off-screen. Rare items, such as Magnets, never despawned and that is still the case.
- <COMMUNITY> Mindflayer summons now draw over all skill animations. Hopefully, you never lose track of them again.
- <COMMUNITY> Necromancer summoning circles have been changed from red to a white that fades blue. This should help with the overall consistency where blue is typically a friendly color and red is not.
- <COMMUNITY> The Shardsoul and final boss of The Crossroads have had their Shard Ray (the white Infernal Ray-esque boss skill) behavior changed. Now, when these bosses first spawn, these rays will always start facing 90 degrees away from you, so that they'll never spawn in such a way that their beam is right on top of you.
- <COMMUNITY> When an Upgrade in the Upgrades Menu is maxed out, the visual indication has been made more distinct so you can better see it's maxed out at a glance.
- <COMMUNITY> The game version now displays to the top-left in the Title Screen (this was actually done with Minor Update 5, but I forgot to include it there!).
- Added button sound effect to the Game Speed modifier and "Back to Title" buttons (same sound you hear when clicking every other button).
- <COMMUNITY> Infernal Ray's Level 10 description has been modified to be more clear as to what it actually does.
OLD Description: Create a single, never-ending ray. No other rays will be created. +5 Base Damage
NEW Description: Both of your rays never end, but no other rays can be created. +5 Base Damage
BUG FIXES
- Minions no longer stretch vertically when acquiring Skill Size modifiers.
- Fixed issue where the game would crash when having Player Blood disabled in some certain situations.
- Fixed issue where, when playing as The Divine, Spectral Swords were also displaying the screenwide flash (which was also overwriting the new Divine Dark Mode option).
- SP Regen Booster no longer provides 20 seconds of real-time effect, but instead 20 seconds of in-game effect, as it should be.
- The max level Lightning Strike effect now properly adds to the Lightning Strike damage/DPS instead of Chain Lightshock.
- Fixed issue where tips in the Pause Menu would display the same message no matter which tip is shown.
- Enemies cannot hit you for less than 1 damage. Fixed issue where damage taken display (shown at the end of a run) would display damage that incorrectly went below 1, resulting in wrong numbers if you had defense which exceeded an enemies damage.
- Fixed issue where sometimes the Necromancer would summon nothing at all.
- Fixed issue where you should not have more than 5 active Summons as a Summoner (this limit doesn't count for Necromancer's summons).
- Fixed issue where if you somehow managed to open a chest while paused (leveling up also counts), you wouldn't get the chest rewards.
NOTE: Please let me know if there continues to be issues with chest behavior.
- Fixed issue where Poxbringer Heritage damage-over-time would go by 1 real-time second and not 1 in-game second.
- Fixed issue where Poxbringer Heritage damage-over-time would work while paused (but only one tick). It's not supposed to do anything while paused, of course.
- Fixed issue where Poxbringer Heritage damage-over-time would work while you're dead, which allowed weird situations where you could simultaneously lose and win a level.
As usual, let me know if there are any more problems!
Thank you everyone.
Changed files in this update