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Update notes via Steam Community
-Shifted the Bestiary farther from the main menu to prevent main menu enemies from moving into frame
-Fixed damage reduction ratio calculation causing creatures to take more damage if the incoming damage was less than 1 (caused things like Push Bombs that deal no damage normally to damage some enemies)
-Fixed 4th boss's "Killed" stat not tracking
-Fixed 4th boss's "Killed by" stat not tracking with some attacks

-Push Bomb changes:
*Increased the number of items given when buying to 5 from 4
*Doubled the knockback given from their explosion
*Made Push Bombs exploding on impact more instantaneous

-Bullet Bomb changes:
*Increased cost of Bullet Bombs to 4 from 3
*Fixed red Bullet Bomb bullets not being destroyed on hit

-Flump fixes:
*Fixed their reduced jump when stuck not working
*Fixed them making sounds when jumping on the main menu
*Fixed them getting stuck "floating" on floating grass tiles

-Fruld changes:
*Reduced Frulds' min/max delays before charging
*Fixed Frulds' first charge delay not being random

-Squz changes:
*Increased their damage reduction ratio
*Greatly reduced their min/max delays before starting to charge their attack
*Decreased their vertical distance to attempt jumping
*Fixed them getting stuck "floating" on floating grass tiles (they can still get stuck on their "noses", but I think that just kinda makes sense)

-Hux changes:
*Their first attack no longer has wait time
*Increased their damage reduction ratio
*Increased the delay before their attack activates
*Slightly increased the min/max wait times before they attack again
*Fixed them getting stuck "floating" on the edges of tiles
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