
Rejoice, commander!
Here comes MURAT, arriving (much) later to WARNO, bringing you two new divisions among others!
Modding!
We've added a little surprise with the (early) arrival of Modding (or Steam Workshop)!
For the most DIY enthusiasts among you, you can now freely modify or add units, weapons, ammunitions, divisions and more. You can also change all the gameplay settings, such as the damage system, the rate at which you earn money or even the behavior of the AI. Those with an artistic flair can also modify the style of the interface, its colors or its positioning.
To create your first mod which will increase the activation points of a Battlegroup from 50 to 100, follow the "Creating your first mod, step-by-step" paragraph in the modding documentation which is available in the "Mods" subfolder of your WARNO's installation (or here).
All published mods will then be available for download in WARNO's Steam Workshop
You can find help and share your knowledge with other modders on the dedicated Discord channel or on the dedicated Steam forum.
We are sure you will create some very interesting and unique mods and we can't wait to see the result.
We know you've been looking forward to this update, as it brings a great batch of fixes. So while you're waiting for the downloads and updates feel free to check out the recap of all the good things that are coming with MURAT!
MURAT patchnotes
Check out MURAT’s patchnotes here!
FEATURES:
- added two new divisions: West-German 2. Panzergrenadier & East-German 4. Mot.Schützen-Division
- all para units (currently Germans and identified by the prefix "Fs-" in their name) have access to Forward Deployment
- replaced the BTR-60 placeholders with their proper models.
- adding new visual & sound feedbacks when a sector is captured or lost
- improving the ruins mechanics: fixing a bug which made units inside invisible + adding a new LoS system allowing units to hide in ruins although not completely blocking the LoS of units outside the ruins
- players will no longer be able to act after surrendering.
- added some sounds while creating a deck
- AI now correctly land supply helicopters to supply other units
- AI will focus less on forests on Death Row
- when using right click, units will now use their own RoE to interpret the order instead of previously using the RoE of the first selected unit
BUG FIXES:
- fixed some hints which weren't explicit enough
- fixed the TO-55's main gun which wouldn't fire on infantry units
- fixed LARS 2 rocket's damages which were too high
- fixed a visual bug in the command zone influence feedback when you started to capture from within an enemy controlled zone. (e.g. landing a command helicopter in the middle of an enemy zone)
- fixed flares not disappearing after the aircraft evacuated
- fixed the line of sight tool not matching the "shoot on position" cursor information for ground units. We still need to fix some issues for helicopters.
- fixed vehicles not always stopping/landing when they are out of fuel
GENERIC:
- added anti-tank teams (ATGM and/or RCL) to all divisions (according to TO&E)
- overall pass on infantry weapons (see DevBlog)
- overall pass on SPAAG to make efficiency more in line with IRL caliber & firepower (see DevBlog)
- increased Tank Destroyer vehicles' stealth
- decreased all CAS (HE, napalm, cluster, rocket) planes coming x4 per card to x3
- restricted all CAS (HE, napalm, cluster, rocket) planes to 1 card only per deck
- decreased the fastest plane's speed by ~20%
- increased SPAAG rounds' travel speed by ~15% to reduce the cases of them hitting a target PAST their max range
- added critical hits on helicopters
- added SMG's 1s aiming time
- bombers drop bombs closer to target
NATO:
- reduced UNIMOG's optics on par with other unarmed transport (forgotten from previous patch)
- reduced M163 PIVADS's anti-plane range from 2825m to 2650m
- increased Gepard's anti-helicopter range from 2475m to 2825m & ant-plane one from 2825m to 3005m
- increased Fuchs' price from 20 to 25
- increased Fuchs MILAN's price from 25 to 30
- decreased M113A1G's price from 25 to 20
- added smoke launchers on Marder IFVs
- decreased M113A3 DRAGON's price from 35 to 30
- (8ID) added GUNNERS squad
PACT:
- integrated proper BTR-60 (all variants)'s models
- removed SAPERI (RPO)'s access to UAZ as transport option, replaced with GAZ-66
- reduced ZSU-23-4's anti-helicopter range from 2825m to 2475m
- decreased TUNGUSKA's anti-helicopter range from 2825m to 2650m & ant-plane one from 3005m to 2825m
- increased TUNGUSKA's (gun) stabilizers from 5% to 35%
- decreased BM-27 Uragan's price from 270 to 250
- decreased BRDM-2's optics from Very Good to Good
- decreased SPEZIALAUFKLÄRER's price from 90 to 75
- increased Fs-EINSATZGRUPPE's price from 65 to 70
- increased FLA-RAK. STRELA-2M's price from 20 to 25
- decreased Fs-JÄGER (Metis)'s price from 65 to 60
- decreased PIONIER (Flam)'s price from 70 to 65
- increased MOT.-SCHÜTZEN's price from 45 to 55
- increased PANZERJÄGER's price from 40 to 55
- increased MOT.-SCHÜTZEN (BTR)'s price from 50 to 55
- (39GvMSD) added PULEMETCHIKI squad
- (79GvTD) added PULEMETCHIKI squad
- (7Pz) increased 2S1's number of cards from 1 to 3
See you on the battlefield
Enough reading, time for some much-wanted action! Get ready to deploy, commander. Let us know what you think of MURAT. We can’t wait to hear your feedback and comments.
Join the awesome (and passionate) growing WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, or our Instagram.
See you on the battlefield, commander. Over and out!
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