Hello assistants,
We welcome you to your new hub!


We’ve properly set the base for your future explorations of the Deflector world and made some changes in the process.
For example, you don’t need any more Virus Samples to open new mutations. Apparently, DNA you’ve been collecting from the enemies has enough research material, so you don’t need to risk contaminating the new and shiny hub.

Thanks to all the materials you’ve procured so far, we’ve found a way to adapt more powerful cells into your build.
We call them "Mega Cells."

Please make sure you’re careful when trying to assimilate with them. Though Hunter will tell you more.
Additionally, we’re changing the directive of how to get a new bio shell, well, character. Previously, you had to interact with the locals and see if it helped combat the virus.

We don’t think this furthers our research, so instead we’ll be focusing on beating the giant virus clusters, or "bosses" of the zones.
Ah right, the bio suit of the Slasher will be available to you if you lose any other shell several times during your runs. After extensive testing, it seems it can increase your survival rates in hostile environments.
As for the locals, interact with them at your discretion.
I think you'll also be pleased to know that we decided to install a new interface so we can meet "face-to-face", so to speak.
Hello, I’m Deflector AI.

Printing a full list of changes:
What’s new
- The HUB has been upgraded.
- DNA unlock became Upgrades, available to purchase in the new HUB.
- Virus samples were removed; now mutations are unlocked with DNA.
- Added narrative.
- Added Mega Cells.
- New characters are now unlocked through challenges.
- As a temporary solution, all variants are unlocked from the beginning for the characters. This will be changed in the next update.
- The quests have been reworked with new rewards.
- New traits and challenges have been added.
- Oogles can now be found in the hub and you can pet her.
Bugs
- Fixed an issue with glass material refractions.
- Fixed an issue where it was not possible to speak with some NPCs more than once.
- Fixed an issue where it was possible to fall from the boss room in the prologue.
Fixes
- Reinforced effect of anomaly nodes in the maps.
- Fixed an issue where volatile status was lasting longer than expected.
- Before the run, you can select between 3 mutations.
- Health shop now sells special skills.
- Cost increased from 50% to 60% of max HP.
- Characters’ collision box with obstacles increased to avoid getting stuck with the environment.
- Root state has been temporarily disabled.
- In-game user interface updated.
- Currencies are now displayed under health bar
- Active icon art updated.
- Bosses now drop DNA.
Balance
Mutations
Spinning Dash:
- Damage per tick increased (60 > 150)
Shield Bullets
- Deflected amoun of bullets to activate reduced (5 > 4)
Overcharge
- Maximum possible stored bullets increased(10 > 15)
- Bullets gain per deflect increased (1 > 3)
- When you have duplicate mutations - amount of bullets per stack increased. (2 > 3)
Disc
- When you have duplicate mutations: amount of discs spawned increases.
Long Barrel
- Damage increased (80 > 100)
Bones from above
- Collision box increased
Instant shield
- Bullets required reduced (8 > 5)
- Duration increased (1,5s > 2s)
Laser Beam
- Initial width increased (2 > 4)
- When you have duplicate mutations: width increased (1 > 2)
Electric Storm
- Damage increased (50 > 100)
- Spawn rate increased (9s > 7s)
Electroshield
- Duration increased (5s>8s)
Characters
Gunslinger
- Laser turret fire rate increased (0.4s > 0.3s)
- Laser turret duration increased (15s > 20s)
- Laser deflect turret removed.
Alpha
- Damage increased (45 > 60)
Beta
- Damage reduced (80 > 70)
Gamma
- Damage Per Second Increased (28 > 32)
Spark
Alpha- Active skill rotation orbit increased (6u > 7u)
- Active skill damage increased (80 > 100)
Beta
- Active skill rotation orbit increased (6u > 7u)
- Active skill damage increased (90 > 102)
Gamma
- Active skill rotation orbit decreased (8u > 7u)
- Active skill damage increased (128 > 160)
- Minimum orb damage increased (10 > 50)
Traits
- Deflect threshold damage percentage increased (5% > 15%)
- Deflect damage percentage increased (5% > 10%)
- Volatile status now triggers the explosion when the enemy dies.
General
- Camps now appear less frequently the more worlds you complete.
- Anomaly rooms now reward extra cells.
- The Anomaly room appearance rate increases the more worlds you complete. Anomaly room appearance in the beginning of the run reduced.
A new zone is going to be authorized for exploration soon.

Changed files in this update