Hi everyone, thank you for your invaluable feedback and patience with the many current glitches. We've done a new round of general fixes, and added a much requested input feature: re-bindable camera controls. Over the next few days, we're gonna address the biggest performance and stability issues, as we're targeting to lower the game's general RAM and VRAM usage.
Additions
- Options
- Added bindable camera panning and rotation options
Changes
- Input
- Improved option menu keybind input while setting custom keybinds
Bug Fixes
- Critical
- Fixed a critical initalization issue that caused the options menu to get stuck in the main menu, preventing the game from being loadable
- Fixed a couple of critical UI-related bugs that contributed to creating gameplay issues downstream
- Fixed one of the critical issues that was severely affecting framerate
- Fixed some tutorial unlock events, generally making the tutorial scenario more stable. Still more work to be done on this front.
- Buildings & Scenery
- Fixed texture tiling on tropical wooden roofs
- Fixed color masking on modern railing and metal beams
- Rendering
Fixed a loading issue that prevented the right shader for loading up for the ocean water, as a result, the reflection graphics have improved for the ocean material
- UX/GUI
- Removed borders from the excavation menu world map
- Fixed rare edge cases where the box selection would still render while panning/rotating the camera
Changed files in this update