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Hi everyone, thank you for your invaluable feedback and patience with the many current glitches. We've done a new round of general fixes, and added a much requested input feature: re-bindable camera controls. Over the next few days, we're gonna address the biggest performance and stability issues, as we're targeting to lower the game's general RAM and VRAM usage.

Additions

  • Options
    • Added bindable camera panning and rotation options

Changes

  • Input
    • Improved option menu keybind input while setting custom keybinds

Bug Fixes

  • Critical
    • Fixed a critical initalization issue that caused the options menu to get stuck in the main menu, preventing the game from being loadable
    • Fixed a couple of critical UI-related bugs that contributed to creating gameplay issues downstream
    • Fixed one of the critical issues that was severely affecting framerate
    • Fixed some tutorial unlock events, generally making the tutorial scenario more stable. Still more work to be done on this front.

  • Buildings & Scenery
    • Fixed texture tiling on tropical wooden roofs
    • Fixed color masking on modern railing and metal beams

  • Rendering
      Fixed a loading issue that prevented the right shader for loading up for the ocean water, as a result, the reflection graphics have improved for the ocean material

  • UX/GUI
    • Removed borders from the excavation menu world map
    • Fixed rare edge cases where the box selection would still render while panning/rotating the camera
Windows 64-bit Prehistoric Kingdom Windows Depot 666151
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