With that said, there are some KNOWN BUGS that I'm currently working on, one of which could have a mild effect on certain player's experience;
If an ability is not included on any of your ability presets, it's values will not be saved.
This means if you level up ability A to 10, then exchange it for move B, without move A being on any of your three preset lists, it will be reset to level 1.
I'm working on getting this fixed for Friday, but it's stemming from a larger architectural problem so it's taking a LOT of time and effort. I expect this will be fixed for Friday, but I wanted to warn those of you who wanted to play early so you could avoid it.
Moving on...
Changelog for v0.9:
- Additional story sequences (including prologues for each girl)
- Additional events
- Additional monsters
- Fixing effects and sfx have been redone
- Fishing UI has been overhauled, including fish images
- Each area type now has a unique BGM track
- Balancing has been redone
- Abilities have been reworked
- The final boss has been implemented
- Various UI adjustments
- Countless bugfixes
- More!
Steam achievements have also been added and will be activated Friday!
We're almost there!
-Nick
Changed files in this update