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Update notes via Steam Community
Don't mind the version skip, there was another build that only removed the April fools stuff, that wasn't published

Nothing exciting, just some fixes & hacks this time around.

Been making some progress towards being able to host dedicated servers, nothing to show for that quite yet but it's in the works!

CHANGES/ADDITIONS
  • Hit detection is now handled client-side to help the issue of higher-ping players having to lead their shots
  • April fools voice packs have been removed
  • Lowered graphics requirements (Mostly related to antialiasing and shadows/lighting) -- graphics settings options still to-do, I'm sorry!!


FIXES
  • Server now sends latest world state to connecting players instead of oldest.
  • Server now tries to wait until all players have spawned before sending a world state.
  • Spawn protection is no longer a host-exclusive privilege -- it should apply to EVERYONE now
  • Hide & Seek mode no longer uses spawn protection
  • Fixed game-mode settings not applying properly if mode was changed from the lobby screen
  • Fixed matches lacking music if host is using custom music packs clients don't have
  • Some fixes related to pre-game setup that wouldn't normally occur during regular play, but were causing issues behind the scenes. A LOT to fix here, still. Code is hard.
Teamkill Windows Depot 1730021
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