1. Season 12 (End of Season 11)
- Season 11 will end on April 27th, 2022, and Season 12 will begin. Season 11 Rank and Season Pass Rewards can be claimed until the end of Season 12. Please claim these rewards before Season 12 ends.
- There will be a soft reset once Season 11 ends. The player’s Rank (Rating) for the new season will be determined once the player completes Rank Placement Matches. Rank placement will reflect the Rating from the previous season if the player has a Rating from the previous season.
2. Rank / Matchmaking System Revamp
Rank and Matchmaking System will be revamped starting from Season 12.
- Changed Rank to be determined by Rating
- Simplified Rank
- Added Rank Placement Matches
- Changed to allow all players to check their rating
- Added Normal Matches (2vs2)
- Improved alternate character Rank & Rating calculation
- Changed Rank rewards to be based on Rank at the end of the season
- Capture the Flag will be removed from Ranked Matches (2vs2). Deathmatch will be the only mode available in Ranked Matches (2vs2).
- 2vs2 and 4vs4 Event Battle modes that could be played every 2 weeks will be deleted. Emote cubes earned from completing quests for Event Battles can now be acquired through completing Weekly Battle Mission Quests.
- Emote Random Cube will reward one of the below Emotes with equal rates.
- Content: Crab Legs, Shuffle, Forgive Me!, Love You, T Pose, Mime, Pop & Lock, Sad, Like, Lit, Dark Meditation, and Salute.
- Normal Matches (2vs2) consists of Deathmatch, Capture the Flag, and Conquest.
- Improvements to Rating Management Prevention
Season 11
Rank S: if 3 days pass since last Ranked Match: -50 points per day
Rank M, G: if 3 days pass since last Ranked Match: -100 points per day
Season 12
Rank S: if 7 days pass since last Ranked Match: -30 points per day (up to 10 days)
Rank M, G: if 7 days pass since last Ranked Match: -50 points per day (up to 10 days)
*Rating will not be reduced below 1500 from Rating Management Prevention.
*Last Ranked Match will be checked daily at 10:00 AM (Server Time)
- TOP 10 Rewards
Players' rank will be displayed above their head in Eltheca for all players currently within top 10 rank out of all chasers. Also, all top 10 players at the end of season will acquire TOP 10 Profile and Title.
* Top 10 Profile and Title will only be given to players with S Rank or higher.
For more information regarding changes brought to the rank and matchmaking system, please check out more details below:
[Announcement] Changes to Rank and Matchmaking in New Season:
https://store.steampowered.com/news/app/844870/view/3178986769798033369
3. Changes to Battle System
- Players will no longer need to hold the evade key to activate Mana Evade. Mana Evade will activate instantly upon pressing the designated key or can be activated by pressing [Space].
4. New Raid Dungeon – Apostle of Greed and New Accessory – Costume Aura Added
- New raid dungeon: Apostle of Greed will be added. Apostle of Greed (Raid) can be played until June 8th, 2022 before maintenance.
- Players can queue into Normal or Hard difficulty based on the players’ Rank. Boss’ attack patterns, Boss’ HP, and the amount of rewards will be based on the difficulty.
- PVE equipment stats are not applied in raid dungeons. Players cannot use HP Potions, but Resurrection Stones and MP Potions can be used.
- Players will not be able to queue into the raid as a party.
- Players will receive 3 free entries every day. The number of free entries will reset at 10:00 AM (Server Time). Additional entry tickets can be purchased in the KP Shop. Synthesize special costume aura items using Apostle of Greed’s Lost Piece acquired through clearing raids.
5. Karma Balance
[Diabolic Witch]
Ground / Aerial Karma Switch Attack
- Increased damage by 213%
[Dual Soul]
Aerial Karma Switch Attack
- Increased damage by 60%
[Fallen Light]
Ground / Aerial Karma Switch Attack
- Reduced damage by 17%
[Soul of Magus]
Ground / Aerial Karma Switch Attack
- Reduced damage by 29%
Air Dash
- Changed to fly diagonally towards the ground
- Reduced stamina cost by 22%
- Changed to end 0.15 seconds faster if landed on the ground while moving
Aerial Attack
- Reduced stamina cost of 1st and 2nd attack by 20%
- Increased enemy flinch duration of 1st and 2nd attack by 0.1 seconds
- Reduced strength to push enemies under of 1st and 2nd attack by 75%
[Lightning Fang]
Ground / Aerial Karma Switch Attack
- Increased damage by 230%
[Crimson Lily]
- Reduced amount of HP consumed from 5% to 3.3% of total HP when skill is used
[Desperado]
Ground / Aerial Karma Switch Attack
- Increased damage by 19%
6. Karma Balance - PVE
The following update pertains solely to PVE
[Dance of Wind]
Barrage
- Reduced PVE damage by 50%
Great Spirit’s Ascent
- Increased PVE damage by 34%
[Diabolic Witch]
Circle of Elements
- Reduced PVE damage by 35%
[Dual Soul]
Critical Slash
- Increased PVE damage by 150%
Rend
- Increased PVE damage by 60%
Beast Fang
- Increased PVE damage by 100%
Massacre
- Increased PVE damage by 40%
[Fallen Light]
Dragon Breath
- Reduced PVE damage by 70%
Lightning Trap
- Reduced PVE damage by 40%
Atomic Blast
- Increased PVE damage by 13%
Bullet Time
- Reduced PVE damage by 70%
[Soul of Magus]
Star Tempest
- Increased PVE damage by 100%
Spirit Bomb
- Increased PVE damage by 34%
[Lightning Fang]
Flame Strike
- Increased PVE damage by 100%
Dimension Slash
- Increased PVE damage by 200%
Lightning Storm
- Increased PVE damage by 100%
Tomb of Blades
- Increased PVE damage by 50%
[Desperado]
Explosive Shot
- Increased PVE damage by 100%
Explosive Shot (Upgrade)
- Increased PVE damage by 50%
Moving Shot
- Increased PVE damage by 70%
[Wild Spirit]
Giant’s Axe
- Reduced PVE break damage of 1st attack by 50%
On follow-up attack, if grab fails
- Reduced PVE damage by 50%
- Reduced PVE break damage by 75%
7. Bug Fixes
- Fixed a bug where players received [Beginner’s Double Glaive] when they unlocked Desperado Karma. Players that unlocked Desperado Karma before the patch will receive [Beginner’s Rifle].
April 27th 2022 Weekly Maintenance Patch Notes
Update notes via Steam Community
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