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Update notes via Steam Community
Adjustments:
Changes to the English translation:
  • There was a text in the sink that at one point was not translated, now it has been fixed.
  • Some words didn't have the exact meaning, some of them caused disorientation in the player.
  • A text in the second ending (in the drawing) only appears in English as "..."


General adjustments:
  • The sledgehammer in the hut has been made more visible.
  • Improved the Mantis walk animation in the hut when you try to escape by dodging him.
  • Cemetery gate collision was increased, it was a bit annoying to enter.
  • Sound of paper in the cabin playing without the paper being there
  • Reset to the appropriate ambient volume.
  • "The clue", there was a problem that if you interacted and quickly flipped the paper sprite it wouldn't disappear.
  • The esc button now shows the "Quiting in..." in red not to be confused with the "Quiting in..." window.
  • Reduced glitch in the final two family photo.


Additions:
  • Change in the paintings puzzle, after a certain time a hint will appear.
  • New achievment, if the player solves the riddle ahead of time, he will receive the "Genius" achievement, otherwise he will receive "Not a genius" achievment.
  • Small rework of the "puzzle" where you need to get the gun back in the cornfield.
  • New animation when the character goes to sleep (before, he teleported to bed and teleported out again).
  • I noticed that several people wanted to interact with the headstones in the end two, so I added dialogue with each one.
Windows 64-bit Depot 1878572
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