Changes to the English translation:
- There was a text in the sink that at one point was not translated, now it has been fixed.
- Some words didn't have the exact meaning, some of them caused disorientation in the player.
- A text in the second ending (in the drawing) only appears in English as "..."
General adjustments:
- The sledgehammer in the hut has been made more visible.
- Improved the Mantis walk animation in the hut when you try to escape by dodging him.
- Cemetery gate collision was increased, it was a bit annoying to enter.
- Sound of paper in the cabin playing without the paper being there
- Reset to the appropriate ambient volume.
- "The clue", there was a problem that if you interacted and quickly flipped the paper sprite it wouldn't disappear.
- The esc button now shows the "Quiting in..." in red not to be confused with the "Quiting in..." window.
- Reduced glitch in the final two family photo.
Additions:
- Change in the paintings puzzle, after a certain time a hint will appear.
- New achievment, if the player solves the riddle ahead of time, he will receive the "Genius" achievement, otherwise he will receive "Not a genius" achievment.
- Small rework of the "puzzle" where you need to get the gun back in the cornfield.
- New animation when the character goes to sleep (before, he teleported to bed and teleported out again).
- I noticed that several people wanted to interact with the headstones in the end two, so I added dialogue with each one.
Changed files in this update