
Levels and enemies
- 5 new levels have been added, thus meaning that all levels of HAAK are available now!
- Almost all existing levels have undergone a new round of optimization
- 4 new monsters and 1 new boss
- Some enemies have been visually improved
- The gameplay flow of Sanho Ruins has been reworked, now you can get weapon and start fighting earlier
Warning: Because the level structure of Sanho Ruins has changed dramatically, the entire progress of Sanho Ruins will be RESET, but technically will not affect the rest of the game (you can still play through the game normally), if you are very concerned about this, please restart a new game, we are very sorry for the inconvenience caused to you during the Early Access.
Storyline
- Several new NPCs have been added, some of them do not have dialogues yet (will be updated next) and you cannot interact with them, please don't be surprised
- More than 10 side quests are now fully available, some of them contain branches
- A new dream sequence, completing HAAK's backstory
- Two game endings
mechanics:
- No more physical instant death, players will teleport to the nearest respawn point after being physically crushed
- Added 3 new skills, including hacking
- Added 1 new basic move: downward slash
- Interaction adjustment: the default button is modified to "B" on the xbox controller, HAAK can interact when moving, removed the button press time
- Greenie coin system improvement
- More than 10 new Steam achievements
- New end-of-game evaluation system
Problem fixes
- Many problems fixed

Changed depots in develop branch