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Update notes via Steam Community


Vinyl Reality now supports loading both half and full-body avatars downloaded from the Ready Player Me platform in the .GLB file format.

Using full-body avatars does not require full-body tracking, and works with just the tracking data from the headset and both controllers.

For more information on how to create and load your own avatars, please visit:
https://vinyl-reality.com/wiki/doku.php?id=ready_player_me_avatars

EA v1.6.0f1 Release notes

New Features and Improvements:
  • Avatars: Added support for loading half and full-body Ready Player Me avatars
  • Audio Analysis: Improved beat and energy detection algorithms
  • Environments: Tweaked audio reactive components in Indoor Rave and Streaming Studio environments
Windows 64-bit Vinyl Reality Content Depot 642771
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