
⭐Changes inspired by our community!
Small Features
- community inspired ⭐ Carnivorous Plants in World 1 does not attack you while looting anymore.
- Deactivated World 2 fire statue while searching for replacements.
- Performances improvements when hitting enemies.
Balancing
- Enter room heal Aura: The Hp given back by this aura effect has been changed from 10 hp per room to 5% Hp per room
- Missile on cast Aura: Behavior has been changed to spawn 2 missiles after casting a spell everytime. Cumulating this aura will also augment the number of missiles spawned
- Yalee Revenge Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)
- Yalee on spell refresh Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)
Level Design
- Removed some Flame geyser in the special trap exploration room of World 2.
- Removed some pirannah plants in the special trap exploration room of Wolrd 1.
Interface
- community inspired ⭐ Next spells mana cost are now displayed in red if not enough mana to cast them.
- community inspired ⭐ Added spell ID number and gambits icons next to each spell, including above player's head.
Bug Fixes
- ""New"" icon above NPCs would disappear weirdly but moving up.
- French translations typos.
- Preview spell would trigger even if pressing once instead of holding.
- Sometimes it was possible for enemies to be hited even if player was not attacking it
- URL links from the game main menu was not working properlly (social media links and patch notes)
- The Hibernian Workshop Team
Changed files in this update