- Italian translation updated
- Fix for leg armor on green strain zombies taking almost no damage
- Fix for ambient zombies not spawning sometimes when you start, particularly when you have few settlements
- Fix up old savegames so NPCs don't blame you for molotovs they threw at their own fences, before that was fixed in v148
- Fix for chickens being assigned roles in AI settlements
- If chickens in AI settlements die, the NPCs will skin them rather than burying them
- Fix for enemies not surrendering if they have chickens
- Fix for not being able to hit people with snowballs
- Crash fix
What's this publicbeta thing?
v149 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed depots in private branch