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Update notes via Steam Community
A new update has been posted to the beta branch! Most notably, there's a new powerup called zip. Click once to place your beacon, click again to zip back there. We've also added 3 major features to the editor, including domes, text, and filters. For a video on how to use all this stuff, click here.

The full list of changes are below. This update will go out to all players once we've had some time to play around with the new stuff and make sure nothing is broken. Yay beta branch!

Happy Dodging,
-Bean

Game
  • Added domes, filters, and text (lyrics + commentary)
  • Added forced power challenge
  • Added zip powerup
  • Added challenge icons to top left corner at level start (also viewable during pause / Results)
  • Changed laser collisions to not go through player
  • Changed how gravity + twist affect bullets, especially homing + plus (old behavior preserved in older levels)
  • Changed hitboxes for all bullets (reflected in Options > Gameplay > How to Play)
  • Minor changes to chiltonWALK.temp
  • Changed end of level to remove any bullet with 0 speed, even if within the arena
  • Fixed sfx not playing when repeatedly hovering on the same button in Results
  • Fixed lasers preventing level from ending if they exist past the end of the level
  • Fixed special message not appearing in Results when matching the recorded highscore
  • Fixed rounding inconsistencies on Results screen
  • Fixed powerup cooldown visual not displaying in game
  • Fixed trail powerup moving inconsistently when switching framerates while paused

Editor
  • Added "*" to end of project name when there are unsaved changes
  • Added confirmation window when trying to leave editor with unsaved changes
  • Added domes, filters, and text to Extras
  • Added forced power to available challenges (testable when in fullscreen)
  • Added [ctrl+click] on Extra tools icons to select all of that kind
  • Changed None background to use bg2 color for gradients (doesn't affect older levels)
  • Fixed Extra deck dropdowns not updating selection when reselecting original value
  • Fixed certain things not updating until the game is unpaused
  • Adjusted scrollwheel speed for dropdowns menus
  • Changed saving to not include hearts parameter if there are none
  • Changed duration bars to snap to mouse position when dragging
  • Changed duration bars to snap to grid (same rules as dragging a bullet marker)
  • Added [ctrl+drag] shortcut for moving double sliders in Extra deck
  • [Esc] now leaves Extras tab and returns to Bullets tab
  • [Esc] at Bullets tab now deselects all
  • Color Edit window now temporarily resizes arena back to 100% size
  • Fixed bg1 and bg2 colors getting swapped when switching from Tess to Classic backgrounds
  • Fixed classic rings not updating colors in Color Edit window

Level Select
  • Added side buttons for artist URL, notes, lyrics, and commentary when a selected level contains them
  • Added label to top to distinguish between Main and User levels
  • Added average rating for all levels on screen (click to hide it)
  • Added challenge icon displays under each level
  • Added colors to powerups
  • Added shimmer to any level / level set with S+
  • Changed locked level visuals
  • Changed powerup unlock requirement to be 500%
  • Fixed rating letter flickering when coming back from game

Misc
  • Added photosensitive warning on startup. Disable from Options > Video
  • Adjusted cursor drag delay to move more consistently across framerates

Changed depots in beta branch

View more data in app history for build 8583050
Soundodger 2 Content Depot 1400911
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