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Update notes via Steam Community
Hey there folks!

Before we start, a VERY IMPORTANT message: Do NOT download the Beta Branch if you can launch multiplayer sessions without issues. Players on the Beta Branch can only play with other players on the Beta Branch - and not any other player - so we're rolling this out specifically for users who can't play in Multiplayer due to their region setting, which gets them "Sorry, photon cloud is currently not available". Also, this beta branch is PC only (not Mac)

If you're having issues running on the beta branch, please revert to the main branch. The update will be released on default once fully tested next week, so don't worry about it! Also, reminder for those who are having issues in general: Make sure you remove your outdated mods and do not use previously modded characters and/or saves!

How to go to Beta branch:

- Right click Solasta in your Steam Library
- Click Properties
- Go to BETAS tab
- Select betabranch in the list
- Click OK
- The update should download now
- To go back to the main branch, just do the same and select "None" in the list.

Changelog:

Important changes / fixes

  • Multiplayer: You can now select a different region when hosting a multiplayer lobby (instead of the game selecting the nearest server for you)
  • Dungeon Maker: Removed the "Lost Valley" restriction on a couple of assets that were already available before the launch of the DLC, which made some existing custom dungeons impossible to edit without buying Lost Valley.

Other changes / fixes

  • Made some optimization to Verdant Valley performance
  • Fixed a hidden achievement not being unlocked properly.
  • Fixed selecting "auto" for meta-magic, feats and languages during level up sometimes not working properly
  • Fixed another few desynchronizations
  • Fixed pinging a dialog NPC or merchant in multiplayer yeeting the pin in outer space.
  • Fixed the known issue of the end game cutscene not fully playing properly
  • Fixed a few cases with the known issue of recruiting the key NPC (prisoner) too early in-game making the game go wild.
  • Fixed the known issue where one guard was locked inside a room during a boss battle (PUNISHED FOR BAD BEHAVIOR), the door will now unlock when the battle starts
  • Fixed an issue where leaving the tutorial cavern while having an AoE spell active (like Flaming Sphere) would lock the game.
  • Fixed a few issues with quests related to Reya.

Changed depots in internal_qa_3 branch

View more data in app history for build 8565488
Windows SOLASTA Crown of the Magister Content Depot 1096531
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