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[Skill] Clash of Steel:
Your melee attacks have a 30% chance to create blades, which cut through your surrondings. Area scales with AoE size.
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[Skills] Piercing Blow:
Your melee attacks have a 30% chance to create a piercing blow, which pierces through all enemies in the attack direction. Blow size scales with AoE size.
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[Skills] Wind Shock:
Your melee attacks have a 30% chance to create a wind shock, which knocks back all enemies in front of you. Wind Shock size scales with AoE size.
Wind Shock is a basic melee skill that is unlocked directly from the start and has the same spawn possibility as the additional projectile node for range attacks. This shall equal out the gap between range and melee possibilities on the start of a new run.
- A new animated tutorial for explaining how to use skillgems has been added.

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[Skill] Increased Melee Damage
The skillnode design has now the same color as all melee nodes for improved consistency.

- Enemy HP scaling has been increased for the endgame
- Slightly increased heart drops from world objects
- Decreased heart drops from enemies
- Decreased dodge skill spawn rate in skilltree

- Fixed a bug which made it possible to unlock phoenix weapons by the NPCs.
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

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Changed files in this update