Build v0.150.53
- Check Damage Nubmers
- Disable Buildings Defense Tech
- Basic Objectives
- Objective Manager
- Objective Toggle Button with Simple button script attached
- Objective Panel
- Objecti Text
- Objective data added to save data
- Global Light layers turned off all to just a few (Background, Default, Top) layers
- Updated Version Number
Build v0..149.53
- Random Metal Nodes Generation Disabled (For Now)
- Static metal nodes duplicated and spread across the map
- New generator animatior and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script
- New Command HQ animated and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script
Build v0.148.53
- Random Mineral Spawn set (Currently Disabled)
- New Bigger Game Scene Duplicated And Deleted
- Old GameScene Restored from Backup
- Readjusted Camera Bounds
- Readjusted Min/Max For Resource Spawn
- Slightly bigger map
Build v0.147.53
- Commented out all debug.logs
- Commented out AllTechCosts function
- Commented out Cheat Function
- Changed version number
- Increased map size
- Adjusted fog and fireflies effect
- Increased camera bounds
- Map Bounds set
- ResourceNodeSpawner takes Map Bounds and Metal Nodes
Build v0.146.53
- Tech Save Data Implemented
- Blackmarket shows the costs to buy metal.
- Ingame bool set in gamemanager (Reverted)
- InGame bool set in tutorial script (Reverted)
- Information about loan and black market in how to play
- Press escape to skip text shifted to down right from top right
- Buildings list now clears if its a new game in savesystem fixing the building null reference error
Build v0.144.53
- Damage numbers popup removed from projectile, enemy projectile and explosive damage and moved to health system for unification and more accurate damage values (not removed just hidden from options UI)
- Damage numbers unified
- Damage numbers now indicate what thype of damage they are taking
- Armor damage pops as yellow
- Shield damage pops as Blue
- Health damage pops as Red
- Player Damage Numbers and Enemy Damage Numbers Toggles in Options UI Hidden
- Damage numbers will now show true damage after DR and armor reduction.
- Previous Player and Enemy damage nubmers bool is set to true in gamemanager so they wont be enabled unless its for testing in the editor.
- Enemies and Player no longer have sepoerate damage numbers toggle
- Damage Popup Script
- Changed DISAPPEAR_TIMER_MAX from 1f to 0.3f (Reverted)
- Changed disappearSpeed from 3f to 5f (Reverted)
BuildingTypeSo Changes
- Building Info panel now shows HPMaxValue instead of HPMax which can be changed via research - this is dones so we can have reference to original max value. Changed in Building Type So
- Changed HP Production description
- made metal consumtion text in refinary dynamic.
- Buildings
- Now refinary shows how much metal it consumes.
- Replaced Metal, Tech and Money values in building tooltip popup with working values (Used total value by mistake)
- Changed Tech resource type So name from tech to Tech points.
Build v0.143.53
- Tech Tree Position Reset
- Version Number Changed
- Fixed power limit bug )only power generated is increased not power limit.)
- Shield has blue text color in tooltip
- Hovering over buildings will now show additional details
- Building Name
- Building production
- Fixed Spelling mistakes in How to play
- Changed Engineering name to Tech Plant in How to Play and SO
Build v0.142.53
- Implemented Damage popup system
- Different damage colors for player and enemy
- can dectect critical hits (we dont have critical hits in our game but we are planning for a range of damage and ciritcal hits)
- damage numbers pop up increase in size and then decrease in size while moving up
- Automatically gets destroyed when they are no longer visible
- Option to turn off damage popups in options menu
Build v0.140.53
- Button material moved to game manager for common functionality
- Money loan data added to Save Game Data.
- Loan buttons change color depending on their availability.
- Loading Scene Changed
- Loading bar changed
- Loading text position changed
- Mainmenu revamped
- Removed Load Game upgrades button
- removed Upgrades upgrades button
- Changed Buttons size
- Mainmenu Buttons shifted from left to middle
- Options menu replaced with new one (needs coding)
- ToolTipUI - made prefab and now available on mainmenu
- Gamemanager created on mainmenu
- New bool isGame so gamemanager knows its not in game and wont run certain actions.
- Referenced Sound and Music manager to mainmenu optionsUI
- Duplicate Daynight in main menu to set options
- Duplicate Enemy wave manager in main menu to set options
- Set InGame bool for continue and exit to main menu buttons
- Fixed bug of armor not showing for newly constructed buildings by making new ArmorStatus function in techmanager
- New value to hold Building Max HP in BuildingTypeSO without effecting building Max HP
Build v0.139.53
- Tech research confirm/Cancel feature implemented
- Tech resaerch confirm/cancel only appears when all tech requirements are met and when we have enough tech points.
- Loan Feature Implemented
- Player can take loans of 5k, 10k, 15k
- Player needs to pay back loan with 50% interest rate
- Everyday 5% EMI on the loan amount will be deducted from the remaining money
- Player can repay loan whenever he wants as long as he do not have negative cash
- If you repay loan without enough money then you will go into negative money.
- Player cannot repay loan if he has negative cash but EMI will still be deducted
- You'll incure penality if you try to take loan when you have negative money.
- Blackmarket implemented
- You can buy metal but it'll be expensive
- You cannot buy metal as long as you do have negative money
- You can however buy metal when you do not have enough moeny but you will go into negative money
- Added simple button script to
- Loan buttons
- Metal Box
- Money Box
- Blackmarket Buy buttons
- Added Text change script to
- Loan buttons text
- Buy metal buttons text
- Also added to metal and money resource on the bar (But seems to have no effect)
- Added Loan UI and BlackmarketUI to pause menu UI script so they can be closed with escape key.
- Changed Game Version
Build v0.138.53
- Slightly revamped tech tree
- Moved Advance power and Hi Tech Labs
- Added Base defense buttons implemented
- Referenced all tech buttons
- HiDensityAlloys now requires Core Armoring 2
- Revamped Hi Density Alloys and Core Armoring 2
- Revamped Hi Efficiency Power Generator 2
Build v0.137.53
- Function to calculate number of tech types and total tech points costs by pressing "c" on the keyboard.
- 6 New Techs
- Paper work = HQ generates Money
- Extended Powerlines = HQ Generates Power
- Extended Labs = HQ Generates Tech Points
- Basic Base Defense - Equips all buildings with basic light machine gun turrets
- Improved Base Defense - Equips all buildings with heavy machine gun turrets
- Advanced Base Defense - equips all buildings with pulse laser turrets
- Implemented code for Turret upgrades and building upgrades in Turret, building script, resource generator and resource manager
- Auto Cannon AOE upgraded added to requirements, name and tech costs.
- Tweaked HQ Costs
- Tweaked Generator Costs
- Tweaked Metal Extractor Production
- Tweaked Processing Plant Production
- Auto Cannon AOE Buttons implemented
- Base Defense Tech Buttons Implemented
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Depot 1847252
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