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Update notes via Steam Community
Features:
  • We've added a brand new 'Game Lost' screen giving you a portion of the XP you would've gotten with a penalty based on how far you've come.

  • We also reworked the 'Game Lost' animation to look slightly more polished and distinguish between losing because of statue loss or health.


Bug Fixes, tweaks and balancing:
  • When upgrading the Final Detonation from Tier 2 to 3, the structure detail window now shows the correct parameters.
  • When a goblin died before the Final Detonation would detonate, the structure wouldn't detonate any arrows for the remainder of that mode. This has now been resolved.
  • The Vengeful Eye didn't open properly when placed. This has been resolved.
  • The Plague Hammer had some errors, which have now been removed.

  • The overall stability of the end screen UI after winning or losing a mode, has been improved significantly.
  • Structure and hammer cards were slightly squished in the end screen UI.
  • While unlocking a new structure variant, there is now a back button in the details window, to go back and look at the other structure variants.
  • Within that same details window, the parameter sliders didn't update according to the structure selected, this has now been resolved as well.
  • We've added a button to continue from the score to level-up screen, to give you a longer look at how you've played.
  • Structures remained active and attacking even when the game was lost, this has now been resolved.

  • You couldn't distance grab objects and weapons in the first tutorial with your right hand after the initial learning moment, now you can.
  • The active ability bar doesn't do anything in the first tutorial and has therefore been hidden in that mode for the moment.
  • There were a couple of spots in the Keep where you could accidentally teleport out of bounds. These have been patched up.
  • Bottles in the Keep are now distance grabbable.


Known Issues:
  • You can still get stuck in the blacksmith's cabin when starting a standard mode in the Keep.
  • When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
  • There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
Now There Be Goblins Content Depot 1378471
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