Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
This patch has a few changes that will reduce the game's CPU usage by about 20%

The major things you might notice are:

1. A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a lot of resources to render frames that weren't needed, especially in an old school game like this.

2. crystals no longer rotate in-place (having 600 actors all firing off continuous movement instructions at all times was a little burdensome on the system, who knew!)

3. A slightly more aggressive draw distance culling, which is the system where objects disappear from screen the further away you get.

For example: small objects like plates and spoons disappear first, followed by medium ones like barrels when you get a little farther away than that, and at very long ranges large ones such as trees.
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link