Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Hey Blasters,
Welcome to Beat the Machine: Rebooted patch 1.01. You’ll notice this patch is a light patch where we are fixing a couple bugs found during the launch week of Beat the Machine: Rebooted. We are also fixing an outdated tooltip for one of the abilities and noting the change that ability received as well.


Bugfixes:

Fixed a bug where some players were unable to unlock skins. Note: You may need to achieve them a second time to unlock them.
Fixed a bug where players would sometimes hear duplicate dialogue in the hub.
Fixed a bug where boomboxes would incorrectly detect if a player was inside of their hitbox. Hitbox size upped slightly.
Fixed a bug where players would skip the dialogue and hear a ghost dialogue faintly.
Fixed a bug where players would sometimes not hear music if they hit resume toward the end of a music track playing.
Fixed a bug where players would spawn in the incorrect location on Level 19: Protocol Arena
Fixed a bug where players on Level 22 would have an issue killing the generator on the far right.
Fixed a bug on Level 23 where timed rooms were dramatically lowered.
Fixed a bug on Level 23 where Generators had inconsistent health bars.
Fixed a bug where Boombox colliders were inconsistent.
Fixed a bug where hitting an enemy marked with Chilled, wouldn’t lower the cooldown of Volt Zap
Fixed a bug where Coherence was not lowering the cooldown of Frozen in Time or Protection Screen.
Fixed a bug where Afterburner, Volt Zap and Triple Threat were not being effected by passive cooldowns.
Fixed a bug where the Tutorial would sometimes fail in giving you the Triple Threat upgrade.
Other.


Skills:


Engine Burst:

This skill had a nasty tooltip error along with a small change all listed below:
-Damage increased from 18(+47% Damage) to 22(+55% Damage)
-Skill travels over 5 seconds, rather than just 1 second.
-Speed lowered from 225 to 60
-Lightning strikes every second it travels, rather than every second once arriving. Deals 1 extra tick of damage.

Time Capsule:

-Slow potency increased from 60% to 75%.

Nano Tornado:

-Stun duration increased from 2.25 to 2.25 (+0.1 seconds for every 17% rate of fire)

Defensive Protocol:

-New Effect: Healing converts to shielding now if you have reached max health during or upon activation of this ability.

Windows Beat The Machine Content Depot 1272241
  • Loading history…
macOS Beat The Machine Mac Depot 1272242
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link