This week I've uploaded several smaller patches, in attempt to fix the dammed no-hit bug that happens after playing the game for a while. We've been tracking the issue, and we're now checking with Unity what may be the cause of it.
While playing the game for several hours, I've made lots of changes that... I forgot to write down. So there's lots of small changes and fixes that will not be on the notes this week.
Also, we have:
-Odd meat pieces works as decoy for Devil faction (rats, flying bat ladies, zombies) again.
-Changes on the Dynamite - it now explodes in contact, and it's hit-testing have improved
-The Pineapple is back!
-Little changes to the inventory hud
-small changes here and there on game levels
-little bullet impact effects, more to come
-Swapped the double barreled shotgun on Yam Store for a single-barreled
-Changed how player shots works on certain weapons - the shots will be more focused on the screen center.
-Mecha Red Panda rockets slightly faster, and dimmer light
That's it. I'm still tracking the non-hit bug, while improving the edges of things for better replay-ability.
As always, if you have feedback please shout on our Steam forum, or on our Discord:
https://discord.gg/xKDbh66ZW9
Patch notes for April 4
Update notes via Steam Community
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Fi da Puti Samurai Content
Depot 1534341
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