Before, once you got your character rolling there was little that could stop you. This led to the leaderboard simply being a competition of who was willing to play the longest. This fixes that.
Note: Because of the nature of these changes, there is a new fresh leaderboard to compete on. You can still see the original leaderboard by clicking the Season 1 button in the top left corner, but all new scores will be going to the Season 2 leaderboard.
Mechanic Changes
- New Scoring System: The leaderboard is now based on a player's score instead of how many floors they have completed. Players score is made up by the following: 3 points per floor completed. 1 point per enemy killed. 1 point per orb picked up.
- Enemies now scale faster depending on their type. Rats still scale at the same speed but knights scale much faster. This will lead to a higher variety in enemy strength in the end game.
- The cost for most items scale as you get deeper into the dungeon. This happens at a rate of +2 gold cost for every 5 floors completed. Some items do not scale, such as the potion.
Quality Of Life Changes
- You can now cancel purchasing a skill after you hit the buy button but before you assign it to a slot.
- The compass item now has unique art so it is easier to tell apart from the clock items.
- The quest tracker is now semi transparent. Reminder that you can hide the quest tracker completely with the 'Q' key or 'R1/LB' on a controller.
- The blood pact skill now has a text popup that shows how much time has been added.
- Quest rewards now scale as you go further in the dungeon. This ensures that quests are always worth doing.
Balance Changes
- Armor now blocks half of incoming damage, rounded up, instead of all damage. It will always block at least 1 damage.
- Necromancer item now gives +3 health per summon, up from +1.
- The immortality skill now lasts 3 seconds, down from 10.
- The time stop item, which makes time not move on the next floor, has been removed for now. I would like to add this item back in the future, but at the moment it creates too many exploits.
- The immortality skill now lasts 3 seconds, down from 10.
- You can now only purchase watch this (+1 clock on all floors) item once per run. The item was the main reason people were able to play indefinitely.
- There is now a maximum amount of 3 re-rolls you can earn, down from 12.
- Treasure chests now reward 3 gold, down from 5.
- Removed the oops all clocks item. It was way too powerful compared to other upgrades.
- Heart of Gold (switch your health and gold values) is now free.
Bug Fixes
- Fixed a bug where the floors completed UI could sometimes be off by a few floors.
- Fixed a bug where a shop could sell you a skill you already own.
- Fixed a bug where the marked enemy quest did not interact correctly with the pied piper or dark soul item.
- Fixed a bug where the smite skill would not reward any gold. It now rewards gold the same way normal kills do.
- Fixed a bug where a specific quest would sometimes reward 110 gold instead of 10.
- Fixed a bug where the oops all.... items were not working correctly.
- The perm upgrade count in stats now shows the correct number of upgrades.
Reset
It is my hope that these changes will make the end game much more enjoyable. In a perfect world, this is the last leaderboard reset I will have to do. But the fact that I am a solo developer and the sheer amount of upgrade combinations in the game means I will likely need to do it again. I will always give substantial notice before creating a new season of leaderboard.What's Next?
There are still a lot of enemy/item ideas I would like to add to the game. I have been working on bug fixes and balance changes since launch so I haven't been able to think about any new content. Hopefully this patch will put the game in a much better place where I can focus on expanding the game next.Thanks for playing and to follow development you can follow me on Twitter
Changed files in this update