Changes
- ZM: Reduced darkness of the zombie silhouette and made them fade out based on distance
- ZM: Drone Buddy bullet tracers are now blue, also improved the drone buddy's textures to stand out a bit more
- ZM: Increased self heal of Explosive Flasks from 5 to 10
- While in noclip, crouching no longer moves you down if you are hovered over the gizmo editor or an item editor prompts
- ZM: Improved combo power up indication, added a circle on the inside of the health circle that lights up when a player has their combo power
- ZM: Added outlines to weapon pickups to make them stand out more
- ZM: Improved point pickup visuals to stand out more
- Improved Physics-al Media physics
Bug Fixes
- Plaza: Fixed viewself mode (right click) causing the character to rotate towards the camera's direction
- ZM: Fixed issues with Exploding Flask not arcing properly on Acrophobia
- ZM: Fixed equipment placement sometimes not placing upright
- ZM: Fixed equipment placement not placing on certain ramps in Acrophobia
- ZM: Fixed several navigation issues in Acrophobia
- Fixed Forest Green condo material world align being stretched
- ZM: Fixed Advanced upgrade for Journalist's Radio Tower not upgrading radius properly
- Fixed voice chat toggling when playing the Piano instruments
- ZM: Fixed several spots where players should not have been able to get to in Acrophobia
- ZM: Fixed Mastered Nightyard achievement not unlocking on Steam's end
- Fixed Gameworld Ports floor collision
- Condo - Highrise: Fixed weather fog issues
- Condo - Highrise: Fixed collisions on some windows
- Minigolf - Treasure Cove: Fixed double pipe in hole 18
- Fixed screen materials being dark on certain graphics settings
- LC: Fixed knights holding items in the wrong hand
- LC: Physics items (swords) no longer can be kicked away into the distance
- Fixed voice chat bars not removing sometimes
- Virus - Solar: Fixed stair issues

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Changed depots in dev2 branch