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Update notes via Steam Community
Bit of a larger download for this particular patch... I upgrade engine version from UE 4.26 to UE 4.27. This will provide more stability but, most importantly, it will make the console porting process easier as Nintendo requires that particular engine version (so I don't have to separate two different versions of the game). Anyway, full changelog below:

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Changelog 1.2.2
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CHANGED: Redesigned large sprinkler to make it more visually distinct from the normal sprinkler
CHANGED: Redesigned large fertilizer flinger to make it more visually distinct from the normal fertilizer flinger
CHANGED: Increased the opacity of the wheelbarrow UI menu to make it easier to read
CHANGED: Upgraded to new engine version (from Unreal Engine 4.26 to 4.27)... this is to keep consistent with the Switch port and will almost certainly be the only time the engine version is upgraded

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FIXED BUG: AM and PM times were switched in the load game screen
FIXED BUG: If multiple fertilizer flingers or sprinklers are in the greenhouse, putting one of them into a wheelbarrow causes the range spheres to remain visible
FIXED BUG: Expanding the greenhouse and causing an object to move back doesn’t correctly update occupied sockets on the grid (i.e., if a large pot near the wall moves back due to greenhouse expansion, you couldn’t place a table in the spot the pot used to be)
Windows English Bunhouse Content Depot 1617431
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