I decided to rush this patch instead of wait till next week because some issues were a bit urgent. I still hope to have a patch next week with at least some new content instead of just fixes and QoL improvements. That said, this patch has a new feature that players were requesting a lot: Double Movement.

Now you can move your units quicker and can also use two moves to perform a melee attack at distant targets with the Raider class.
Fixes and Minor Changes:
- Fixed access to empty areas outside the walls of the Lab scenario.
- Fixed movement range so soldiers can't move beyond their actual range or give long turns around walls.
- Fixed problem with Container encounter not giving loot.
- Reduced cost of Techno Sorcerer spells from 2 AP to 1 AP.
Please let me know if you have any issues or new feedback, I'm 100% dedicated to improve the game. if you want to support what I'm doing please consider leaving a review, that helps me a lot with visibility.
Regards,
Jorge
Changed files in this update