The new map allows us to see what modded/ported maps could look like in Hexane, and we will add workshop support / modding support in the future for custom maps, models and behaviours :3
Changelog
Maps - GM_Construct
- Port .vmf model- Remake materials
- Improve lighting (Firehart)
Maps - Misc
- Map selection dropdown box in debug panelWater System WIP
- Approximated Buoyancy- Approximated Drag
- Particle system support
- "Is Underwater" functions
- Bullet slowing and curling underwater
- LPF on camera enter water
EXPERIMENTAL GRAPHICAL CHANGES
- Disabled Texture StreamingThis could have either a positive or negative effect on performance. Please let us know, and if it is too bad, we will make a patch tomorrow re-adding it :D
Hysteria Stumbling (REPEAT FROM LAST POST)
Stumbling has been removed from the public branch for now as we continue to work on it until we get it into a state we are happy with <3Next Update (ACTUAL)
The next update for hexane will be the "Stealth/AI Update"! This may take a while to get finished, so there will be a gap of a couple of weeks before this great update will come out!Have fun in Hexane, and have a good day/night :D
Changed files in this update