Change Log:
-Fixed a bug which prevented health regeneration from being applied properly
-Changed scaling of attributes
--Power: Roughly adds 0-1 damage per unit level (depending on equipment stats)
--Vitality: Adds 10 health per unit level
--Defense: Adds roughly 2 points of damage mitigation per unit level
Dev Comment: Vitality and Defense will be updated in another patch to scale with equipment stats
Known Issues:
-Missing tooltips which reflect how equipment stats change unit stats
-Reduced damage multipliers of counter units from 50% down to 15%.
Dev Comment: 50% was just too high. We feel 15% still promotes counterplay, reduces combat pace a little bit and allows for equipment stats to have a bigger impact on the battles.
Title Update
Update notes via Steam Community
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Sweet Surge Content
Depot 1882351
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