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Update notes via Steam Community


Sound Update with FMOD Sound Engine



New important milestone for Hard Bullet — now uses FMOD Sound Engine to immerse you deeper into our brutal cinematic action.

We will continue adding new sound events and sounds in the future updates.


New Soundtrack

We now have a new Electronic Soundtrack that was made specially for Hard Bullet. We'll bring the Metal one back as we finish work on built-in Music Player that will alow player change the playlists on the go.

Let us know what do you think about new music!


Melee and Gun Recoil Reworked

Melee Improvements


  • Greatly improved how weapons handle.
  • Two-handed weapons are much more useful now.
  • Enemy bodies will now show different resistances to blades depending on the length of the blade and the depth of the pierce/slash.

Guns Recoil Improved



Added more randomness to recoil and reworked the center of mass of all guns and weapons. We made some significant improvements in code to allow us to add more diversity to gunplay in the future


New Arena: Stairway



We are happy to present to you the new Arena map! It was inspired by famous movies and was selected by our Discord community.

Thanks for all your ideas and suggestions!


Roadmap Updates Moved Further



This February and March started a cruel test for all eastern-europeans who do not support conflicts in Ukraine and of course it affected our team.

It hit much more than we expected in the beggining and right now Hard Bullet development is slowed and updates will come, but it will take more time and effort than before.

Please, don't foget that most of our team is still in a country where even talking about such theme may put you into jail due to the latest laws.

The nearest updates we are working on:
  • Explosive Update
  • New AI Update
  • New Arena


Related Devlog Posts:



Nearest Updates and New Roadmap





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