- The elevator and the platform in front of it are now invulnerable.
- Floor tiles in narrow passages will now be less likely to be completely destroyed.
- Now information from the map scanner about items and exit is saved until the end of the level.
- The current level of infection will be shown in the lower left panel of the screen.
- Now amputation / throwing and reloading using a completely broken weapon is not available.
- Minor balance changes.
UX
- Added Shadows option to settings. It is recommended to turn them off if there is a need to increase FPS. The option is only available from the main menu.
FIXES
- Fixed a bug in the generation of wide passages on the third level due to which it became impassable.
- Fixed Vibroblade's durability bar not updating during a series of attacks.
- Fixed a bug in dismantling a stack of items into a single output item.
- Fixed a visual bug when the monster was shaking too much when taking damage.
- Various localization fixes.
Changed files in this update