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Feature: Collaboration hidden event!
    ● ROBO OH in collaboration with Uchu Mega Fight introduces a new major event in Story Mode!

    Hint: The event can be accessed with any character on any difficulty, when meeting an objective of one of the previously released achievements during Story Mode!



Feature: New character colors
    ● Two additional colors available for every character! Hold Select button while pressing Confirm or Cancel to access third and fourth color

General Changes
    ● Additional Steam Achievements added to the game

    ● New wide border image option

    ● [2.1d] Program menu now defaults to Sharp CRT Filter

    ● In Story Mode, opponents will now introduce themselves!

    ● Graphical improvements: Some characters now have improved sprites or animations. Impact bursts are now slightly randomized when drawn over the defender

    ● Game now defaults to Normal difficulty instead of Easy

    ● It is now possible to return to Character Select from the Stage Select screen

    ● Training Mode menu cursor will now wrap vertically

    ● Credits updated

Fighting Mechanics Changes
    ● Specials, Super and Dash may now be queued in additional situations within a period of 16 frames or fewer: Performing a standard throw; After receiving hit while airborne but not knocked down; When in hitstun; When in blockstun

    ● In the corners, hitboxes that extend off the screen will now push the attacker backwards if the attacker remains grounded

    Note: This change allows many attacks to connect more easily, and expands combo possibilities

CPU Opponents
    ● Opponents now have a greater chance to block certain overhead attacks

    ● Opponents now have a greater chance to defend themselves or counter attack after exiting a blockstun or airborne knockback status

Character Changes
    ● RINGKING: Increased full invincible frames of Overdrive Dashing Uppercut from 1~5 to 1~6

    ● NEKOGAMI: Increased full invincible frames of Overdrive Rolling Ball from 1~5 to 1~6. Super Neko Shot now fires 4 consecutive mid-range projectiles, together inflicting identical damage to the previous version

    ● DRAGONOH: Increased full invincible frames of Heavy Dragon Punch from 1~5 to 1~6. Yellow Fireball has evolved to Flame Breath: Light Flame Breath fires 6 close-range projectiles, Heavy Flame Breath fires 4 short-range projectiles, and Overdrive Flame Breath fires 4 mid-range projectiles

    ● MASAMIOH: Increased full invincible frames of Overdrive Masami Spin from 1~5 to 1~10

    ● AUTOFIVE: Increased full invincible frames of Overdrive Combiner Dash from 1~5 to 1~6. [2.1d] Input for Combiner Dash changed to Down, Down

    ● YUMELODY: Increased full invincible frames of Overdrive Chart Topper from 1~5 to 1~11. Reflected projectiles will now travel at least a minimum speed equal to that of Super Dream Shot

    ● GRANDSKY: Increased full invincible frames of Overdrive Airframe from 1~10 to 1~15

    ● HEAVYTEX: Increased full invincible frames of Overdrive Tornado from 1~10 to 1~11

    ● MAXCYBER: Increased full invincible frames of Heavy Cyber Dragon Punch from 1~5 to 1~6. [2.1d] Input for Cyber Combiner Dash changed to Down, Down

    ● [2.1b] SHIPPOOH: Increased recovery frames of Drill Break by 5

Bug Fixes
    ● Corrected issue where if the game was reset during a certain period at the end of a round, BGM would not play properly

    ● Corrected issue where abilities which juggle would not do so after using it to attack an airborne opponent for the first time

    ● [2.1b] Corrected issue where Super abilities would often not add an entry to damage scale when cancelled from other abilities

    ● [2.1b] Corrected issue where DRAGONOH Flame Breath did not properly calculate damage and meter gain when blocked

    ● [2.1c] Corrected issue where properties of certain attacks did not reset when cancelling to a Super attack

    ● [2.1d] Corrected issue where in some situations multi-hit attacks did not properly update the damage scale

    ● [2.1e] Corrected issue where player characters could not stand while crouching in a blockstun state
ROBO OH Content Depot 1434881
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