Thanks to all those who got involved and shared feedback, bugs and suggestions! If you want to get involved feel free to join the Phaseshift discord here:
Discord: https://discord.gg/XskfFX5DpU
What's next?
Environments, assets and circuits! Full attention will now be on creating content, improving visuals and expanding the circuit roster. 0.2.2 will focus on the Saathea Canyon environment: creating new objects, replacing placeholder assets and adding new track layouts.
A full roadmap is available on Discord.
Full changelog
-Created a new playable bike Pangolin!-Added two new liveries to Eidolon and Phoenix
-Made three liveries in same style for Pangolin
-Re-worked JKW Motorsport livery using Pangolin
-Improved flight visuals for Fusion Grenades
-PlayerAI take over function now boosts, brakes, avoids and respawns
-Improved AI sensors, better target acquisition
-AI better avoids close combat with player, reduces PIT moves
-Improved smoke effects on Saathea and Nuziri tracks
-Improved error handling on pilot compilation
-Fixed loads of bugs in stats tracking
-Fixed Trialblazer achievement not firing
-Added buttons to reset save file and reset time trial times
-Prevented a shortcut in Nuziri
-Quit now shows as Quit to Desktop
-Created a new F1 style wheel hub
-Changed Nuri's avatar photo to new style
-Now allows greater degree of freedom when picking colours
-Hue sliders UX improved, can now see which colour is being picked on slider
-Fixed sometimes player AI takeover AI not initialising last node on Arena
-Added Garage button to TitleMenu
-Select Hardpoint menu no long shows on Bike Menu
-Can no longer put negative numbers as race number
-Added missing collider on ice shard in Nuziri
-Electrifry achievement now correctly fires
-Kill Steam stats are now correctly totalling
-Changed Randomise Grid helper text
-Fullscreen now means full screen!
-Fixed dolly camera issues in Saathea Medium track
-Added new livery for Parsec One
-Settings menu UI improved readability
Changed files in this update