Upon further testing it seems that there were a few scenarios where you couldn't reach wave 7 let alone 11. Now this issue should be much less prominent.
In combination with previous upgrades to early game it should be in a much more favorable spot.
Drop rates lowered for:
- cabbages
- chains
- spin
Other changes:
- Wave 5 & 10 bosses resistances down.
- Enemy max HP growth pre wave 10 down.
- Enemy spawn positions of the first monsters centered(to not have side stragglers sneak by)
Thank you to everyone for your patience. Please keep your feedback coming.
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Changed files in this update