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Update notes via Steam Community
We had some more feedback rolling in that our early game was wildly too hard.

Upon further testing it seems that there were a few scenarios where you couldn't reach wave 7 let alone 11. Now this issue should be much less prominent.
In combination with previous upgrades to early game it should be in a much more favorable spot.

Drop rates lowered for:

  • cabbages
  • chains
  • spin


Other changes:

  • Wave 5 & 10 bosses resistances down.
  • Enemy max HP growth pre wave 10 down.
  • Enemy spawn positions of the first monsters centered(to not have side stragglers sneak by)



Thank you to everyone for your patience. Please keep your feedback coming.

V
Unused Beta Depot Depot 1894322
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