Happy St.Patrick's Day!
Hello Everyone!
Over the last few months, we've been hard at work planning the next steps for Clan O'Conall. As a result, we've batched a number of small but important improvements to the game to fix outstanding issues. We've also introduced some cool new features to bring the joy of exploration to Hibernia once again.
Overall Fixes
- Many, many major performance optimizations across the whole game to address frame drops and loading issues.
- Many fixes, adjustments, and slight improvements to art and visuals, primarily addressing elements which were layered or parallaxing incorrectly
- Clackshot’s upgrade “Touch the Sky” now correctly reflects non-fire projectiles as intended by performing a double or triple jump
- Clackshot’s Grapple Hook ability has improved visual feedback for when she is within range of a green grapple attach point
- Adjusted volume of background music in most levels.,
Improved Camera Features
- *NEW* Zoom Toggle: When the camera is zoomed out beyond a certain threshold, players will be prompted with an icon on-screen to toggle between a more zoomed-in view as they choose.
- Character Tracker: When the character is small on screen, they will be encircled with a coloured ring so that they are not lost by the player’s eye.
- Look Down: Crouching will cause the camera to pan down, allowing the player to safely check for hazards below. What innovation!
Level Changes
- Level 1 - The Valley of Heroes: awards 50 more fairies for enemy kill completion
- Level 14 - Added an unstable platform to one of the late puzzles in the level, making it easier for the player to pick up another bomb to reattempt when they are blocked by the breakable wall
- Level 20 - The Mother of Demons: added a checkpoint prior to starting the final boss phase
- Level 20 - The Mother of Demons: improved visual feedback in the final boss phase - it’s more clear that the player is making progress on the boss through the first few cycles, and there is an on-screen arrow directing them back toward the center of the level when the boss switches sides
- Removed 10 enemies from Level 9, 5 from Level 13, and 5 from Level 14 for game pacing purposes (the levels’ max Fairy rewards for enemy kills remain the same)
- Streamlining adjustments to the final puzzle of Level 14
- Streamlining adjustments to the first puzzle of Level 19
- Edits to the section with many fireball spinners on Level 19 to improve its flow
Character Balancing
- Increased the damage dealt by Haggish’s Up and Down directional attacks (Uppercut and Slam attacks)
- Increased the range for a ledge grab to successfully attach, it should feel more forgiving and responsive now
- Characters now perform a lower-height hop when leaping up to the ledge from a ledge grab. The result is that the character now lands after the ledge hop quicker and is able to act out of it sooner
Changed files in this update