today we have a small patch for you that includes several bug fixes and some performance improvements.
Meanwhile we are currently working on the much requested mission briefings and more. Here is a short sneak peek of the mission briefings coming with a future patch.

Here are the patch notes:
- Fixed outside of Mission 03
- Fixed mine disarming animation not continuing when unpausing through resume click
- Fixed Mission 06 not triggering the next wave under certain circumstances
- Fixed shield regeneration stopping when switching stances
- Fixed camera settings widget getting stuck when pausing with controller
- Fixed being able to melee charge enemies behind the player
- Fixed Valiant fight BGM not playing on mission restart
- Fixed BGM restarting when too many sounds play at once
- General performance improvements
- Optimized MKII Missile for better overall performance
- Fixed being able to pause just before the credits
- Fixed loss of detail on mechs with low graphics settings
- Rebalanced MKII Missiles
- Improved collisions
- Added new Armored Warspite melee animation
Changed files in this update