Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hi everyone,

today we have a small patch for you that includes several bug fixes and some performance improvements.

Meanwhile we are currently working on the much requested mission briefings and more. Here is a short sneak peek of the mission briefings coming with a future patch.



Here are the patch notes:

- Fixed outside of Mission 03

- Fixed mine disarming animation not continuing when unpausing through resume click

- Fixed Mission 06 not triggering the next wave under certain circumstances

- Fixed shield regeneration stopping when switching stances

- Fixed camera settings widget getting stuck when pausing with controller

- Fixed being able to melee charge enemies behind the player

- Fixed Valiant fight BGM not playing on mission restart

- Fixed BGM restarting when too many sounds play at once

- General performance improvements

- Optimized MKII Missile for better overall performance

- Fixed being able to pause just before the credits

- Fixed loss of detail on mechs with low graphics settings

- Rebalanced MKII Missiles

- Improved collisions

- Added new Armored Warspite melee animation
Nimbus INFINITY Content Depot 1399171
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link