Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia


Help us Save Our Survivors!

We’re introducing two new objectives into the rotation - Smoke Signals and Stockpile.

Trade your shovels in for matches with the new objective, Smoke Signals - create a large fire to signal your need for help! Or gather up a variation of resources to create a large stockpile with the Stockpile objective to help future survivors in need!

Hurry and get into the game to help our survivors escape… or sabotage their departure.

Teaser: https://www.youtube.com/watch?v=dLWJtPA7dW8
Full Sneak Peak of Update: https://www.youtube.com/watch?v=oeRQ2MHQF3c

NEW FEATURES & GENERAL CHANGES:


NEW OBJECTIVES:
Smoke Signals: 1st & 2nd Objectives
The objective requires players to contribute resources towards creating a large fire for smoke signals. The objective must be repaired with campfires, flares, and/or fuel. It functions similar to a repair objective, but has different part requirements, and parts can be automatically depleted as the fire burns.

Stockpile: 2nd Objective Only
The objective requires players to contribute resources towards a large stockpile, to allow future survivors to better survive the conditions. The objective must be repaired with campfires, traps, cooked food, and other various non-standard resources. It functions similar to a repair objective, but has different part requirements.

Additional Timed Challenges & Events:
  • Solstice Festival
  • Whiteout
  • Shelter in Place

Practice Mode Tutorial Overhaul
  • Merged the tutorial and practice mode. Practice mode now has a “basic” variant that will spawn players on the basic mode map with basic mode objectives.
  • Added some tutorial prompts to practice mode.

Progression Tree Rework
  • Progression trees have been reworked so that they are focused on long term goals that players complete by playing the game as they normally would.

Other Additions:
  • Reverted changes for cosmetics that caused clipping issues that made hats/masks not work with some jackets
  • Changed “Baby Steps” achievement from “Complete the Tutorial” to “Complete Practice Mode”



BALANCE CHANGES:

Tranq Gun Changes
  • Decreased the duration of the tranquilized effect
  • Decreased the movement penalty of the tranquilized effect

Hacker Time Based Charge
  • Hacker now has a passive charge that charges roughly every 12 minutes.
  • Hacker still has a proximity based charge to charge faster around players.

Tower Bunker Changes
  • Decreased the likelihood of Energy Drinks to spawn in tower bunkers.
  • Removed tranquilizer gun from tower bunkers.
  • Added additional survival resources to tower bunkers.
  • Made the crates found in the cave on deep woods unique, and no longer share a loot table with Tower Bunkers
  • This means cave crates will still always contain energy drinks

Other Changes:
  • Added support for tracking bunker actions, tracking trapping escapes and traitor crates, and added related challenges
  • Added support to track items placed into the cabin chest + added cabin chest related challenges
  • Changed “quick look” in lobby to use TOTAL commendations instead of MONTHLY commends
  • Removed rematch button from game-over screen in practice modes to avoid sending the player to a live lobby
  • Practice mode menu has been changed to use tabs



KNOWN ISSUES:

  • Some Tutorial/Practice Mode prompts not accurate
  • [Xbox ONLY] Baby steps achievement cannot be redeemed
  • Baby Steps not completely localized for Japanese and Italian
  • Practice Mode tutorial prompts appear while in a Custom game
  • "Current Objectives" display animation seems delayed when commanded to display objectives
  • Magenta placeholder textures seen on crates in animal den on deep woods map
  • Landmine will not explode on the first interaction after planting it on a sabotaged Cipher station's console
  • Player's role shows as Scout after they've had their role stolen by an ID thief
  • When Smoke Signal is the first objective, the objective marker appears above the tent instead of the fire
  • Practice mode changes the players avatar to the original tutorial player
  • Some Limited Event Crate items are displaying 'None' instead of 'Limited'
  • [PS4] Show Stats button does not work if the player had opened their soft keyboard
  • Name Censoring not accurate across all Platforms
  • Bear traps may teleport back to cabin after use
  • [Switch] Cannot redeem items in store using the touch screen



BUG FIXES:

  • Fixed “Clandestine Achievement” to be redeemable
  • Fixed blocked loading issue that could occur when adding radios into player inventory during loading sequence
  • Fixed issues with some items challenges not properly tracking
  • Fixed issue with distance not tracking properly for progression tasks
  • Fixed issue causing dead bodies to teleport to the cabin
  • Updated data for challenges to include missing items
  • Fixed No Gondola Rides challenge taking non-Gondola maps into consideration
  • Added option to update the overridden owner ID for Explosive items, to fix issue where Landmines could award kill/damage credits to the wrong player
  • Fixed Break sabotage action only tracking usage of the free variant
  • [Xbox] Fixed issue where the on-screen keyboard would keep appearing when attempting to close it after trying to submit a lobby password.
  • Fixed issue with items spawned into crates not tracking who collects it
  • Added ability to track items that were picked up and track Blackout games played
  • Fixed issue with distance not tracking properly for progression tasks
  • Fixed a bug for "Visit every quadrant on the map" bonus objective that was impossible to complete in Basic and Blackout games
  • Fixed a bug which would allow some players to get custom roles even though the roles were not set. Custom games only.
  • [Switch] Added better messaging if an update is required to play the game
  • Fixed plus signs in stat boost portion of energy drink tooltip.
  • [PS4] Fixed incorrect control icons shown in tutorial text.
  • Added mouse-key functionality for button labeling when in MKB mode and there is no keyboard button bound for a displayed control.
  • Added missing components for controller scrolling.
  • Cosmetics: Fixed Skull necklace to not appear less "floaty" in standard male
  • Cosmetics: Change the filter of some mask cosmetics so they don't clip with other bigger face masks.
  • Cosmetics: Masks such as Lucha Libre masks, Fur Scarf (black, brown, white), and several gas masks will stop appearing when wearing animal masks
  • Cosmetics: Adjustments to new cosmetics (EEC_GlassesOwl_SF) so it doesn't clip with hats.
  • Cosmetics: Adjustment to HatFurTrapperGold, to avoid clipping with Owl Glasses cosmetic
  • Cosmetics: Adjustment to green face mask (EEC_NeckFaceMask_LTD) and white mask (Glasses_FacemaskWhite_SS) so they are visible when wearing safety helmet
  • Cosmetics: Adjustment to Standard female PlaidShirt so it will no longer clip with pants
  • Cosmetics: female pants will not poke through the back of jackets as much
  • Cosmetics: Temporary Fix to make the hats and the hoodies clip less horribly
  • Cosmetics: Fix noticeable clipping problem for Standard Female belt in Backpack Stretcher
  • Cosmetics: Fixed some jackets clipping with pants in standard female.
  • Cosmetics: Fixed Wolf Hat clipping fix
  • Cosmetics: Fixed Winter Camo Jacket appears different on a large female model then its large male counterpart
  • Cosmetics: Fixed instances where a character's leg shading becomes sharper when equipping certain boots with the thin body type



NEW COSMETICS TO EARN

New store items available at approximately 3:00PM EST


Keep your feedback coming!

As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.

Stay tuned for more updates in the future, and thank you for your continued support!

Project Winter Depot 774862
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link