So now we take time to discuss what changed, whats left to do and how you can play the new version prior to release and help release it faster.
What the Update will change:
- All Worlds are now hosted as a local Multiplayer world, with the Player being able to choose between "private", "friends only" and "public" and also having a self control value that determines how much calculation is done by the Client and how much is done by the Server
- Players can create and select skins to distinguish between each other
- Player skins have several layers to better represent features such as stature, clothes, hair and other distinguishing factors
- The UI got an overhaul to not look like the standard unity UI as much
- All Models were overhauled to better represent a unique artstyle instead of just lack of modelling talent
- Items are now held differently according to their type, for example spears are now held over the head, to make them clipping into the ground less likely
What is still to do/fix:
- The layers of the skin have not yet been completely implemented and can't be used in the pre release
- Some items are held wrong, because of the new Models and the items now being held at custom positions according to their type
- Around ten of the new Item Models and most of the new Breakable and Structure Models are still missing
- Some sounds for actions are still missing or could use reworking
- A few other bugs, such as the position of the player being reset after rejoining and the items not being rendered, without doing an action like swapping hands, dropping an item or crafting
To gain access to the pre release use the beta code "AlrekPublicBeta", if you want to report a bug, you can do so either on the Discord Server or in the Steam Community Hub. Please be aware that we can not guarantee the safety of savefiles that have been created on a pre release version.
Shortly after this Devlog a new prerelease version will be published.
Changed depots in publicbeta branch